This module aims to equip students with the
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Ability to apply the knowledge of the theories and practices underlying visual
communication and graphic design in an entertainment industry context
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Ability to function competently in cooperative learning and team work environment by
asserting in exceptional organizational skills through the execution of reality-based
mock production.
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Ability to apply critical thinking to design and produce individual reports through
analysing industries works examples.
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Ability to apply traditional and modern computational tools for the application of
problem solving, conceptual development and designing related graphical media
appropriate in the entertainment industry.
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Ability to function successfully in engaging graphic design into multidisciplinary fields
of multimedia; interactive design, video and audio as well as stage and contemporary
exhibition design.
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Understanding of professional and ethical responsibility as a creative designer in the
fields of entertainment.
- Ability to communicate effectively, both orally and in a written way in both technicaland non-technical styles of producing a mock production proposal.
Here is the module outline:

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